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Healthy Habits Workspace Exhibition

Overall Envisioned Information Piece

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The overall scene is to focus on a working environment and to gain an insight on workers healthy eating habits. The board works as a daily planner where employees and workers could write their work information daily. At the same time they also motivates themselves regarding their healthy lifestyle. In order to sustain a healthier outcome, they need to achieve a higher target which are the “Star icon”.​​​​​​​
Step 1: Workers are required to place their name card on the board upon arriving without following any sequences.
Step 2: Choose an icon from the box provided and stick it onto the board under titled “target” for the whole week. Workers need to follow their “TARGET” once they have set it.
Step 3: Workers have to place their “star icon” at the end of the day based on their daily progress and outcome. Note that each star represents different points. Congratulation star -15, Moderate star - 10 and Satisfactory star- 5.
Step 4: By the end of the week, the overall points from the “star icon” will sum up and determine their achievement. Once they’ve know their overall score, user will pick their “Star QR Tag” from the box base on their result - to place on the board. Their achievement will lead them to scan a QR code to a webpage based on their overall points and category of the icon that they’ve chosen. To know their points, they have to sum up all the points from Monday to Friday then divided by 5 days.
Step 5: In their achievement section apps, there’s a short explanation regarding the target/aim on how they can improve to be better and achieve a higher score in the next round. This will eventually motivate them to follow a healthy habits footstep, to have a healthier lifestyle.
The Healthy Habits Apps is created to encourage and educate the users to have a healthy meals and lifestyle. Healthy Habits apps plays an important role in managing the user achievement and target. Basically the piece is an apps where user could scan the star QR tag achievement to have a better insight on their outcome. Regarding the apps, it shows that how user could improve to be better gradually and make a change in their life. Additionally, every icon indicates a motivation quotes and a brief explanation on their selected icon which they have chosen, in order that they could physiologically motivates themselves to be better next time. As a consequence, it is a form of motivation to change their bad habits to sustain a better outcome, a way to stimulates the users mindset.
Technology nowadays are really advance to the point that it influence users on their health outcomes. According to a study which conducted from the Institute of Human Data Science, it found that the use of health apps could reduce the overall health costs for both patients and providers in 2015. (Hall, n.d.) Currently, there are quite a number of health apps in the market. Survey found at around 97,000 Health Apps in Google play store and Apple apps. Every year the number are expected to increase at around 25%. As a result, technology bring positive effect on behaviour that health influence towards user. (Peng, Kanthawala, Yuan, Hussain, 2016)
The data which based from Anthem’s report research, shows that by offering employees a mobile health apps can improve users workplace productivity and form a better future benefits to them. (Jobe, 2018) Therefore, for conclusion I would say that Healthy Habits Board and Healthy Habits Apps makes a great duo toward maintaining a heathy lifestyle. It can be said that motivations plays an important part in user health.








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Healthy Habits Workspace Exhibition
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Healthy Habits Workspace Exhibition

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